NOTWENNODE
Notwen notify product scene
IN DEVELOPMENTnot_notify
NOTWEN / UI

Notwen Notify

A single notification language for gameplay and system feedback so every resource does not need to invent its own UI.

FRAMEWORK BRIDGESESXQBCoreQboxCustom
STATUSIn development
RUNTIMEFiveM / CFX
MODELNotwen native
DOCSIncluded
CURRENT STATEIn development

The resource page is public for architecture and integration context. Purchase will open when the product is ready.

Open documentation
PRODUCT SCOPE

What this resource owns.

Unified in game notifications with clear states, queueing and reusable APIs.

INCLUDES

Core capabilities

  • Success / error / info states
  • Timed notifications
  • Queue handling
  • Export and event API
  • Theme controls
  • Consistent animation rules
USE CASES

Where it fits

  • Action feedback
  • Job alerts
  • Inventory messages
  • System notices
INTEGRATION MODEL

Own the domain. Bridge the server.

Framework-specific access stays at the integration edge so product behavior can remain consistent across server stacks.

FRAMEWORK BRIDGE

ESX · QBCore · Qbox · Custom

Standalone presentation layer callable from ESX, QBCore, Qbox, custom cores or standalone resources.

RUNTIME APPROACH

Predictable responsibilities

Small UI surface designed for short-lived messages and predictable lifecycle management.

BEST FIT

Where it makes sense

Servers that want one notification system instead of a different notification style in every resource.

TECHNICAL CONTEXT

Read the contract before deployment.

Purchase and delivery will be enabled when the resource is ready. Documentation covers dependencies, installation, configuration, APIs and troubleshooting.

Open documentationSupport